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Structure, scoring and purpose of computing competitions
Abstract We identify aspects of computing competiti
We identify aspects of computing competition formats as they relate to the purpose of these competitions, both stated and tacit. We consider the major international competitions – the International Olympiad for Informatics, the ACM International Collegiate Programming Contest, and top coder – and related contests whose format merits consideration. We consider the operational impact and possible outcomes of incorporating several of these aspects into scholastic competitions. We advocate, in particular, that contests be designed so as to provide a rewarding experience and opportunity for achievement for all competitors; not just the winners. Specific contest elements that should be considered are: (1) real-time scoring and feedback, (2) rewards for testing and test case creation, (3) tasks with graduated difficulty, (4) collaborative tasks, (5) practice contests and entry-level contests for novices, and (6) inclusion of spectators.
novices, and (6) inclusion of spectators.  +
Conference Perspectives on computer science competitions for (high school) students +
Free 1 +
Has author Gordon Cormack + , Ian Munro + , Troy Vasiga + , Graeme Kemkes +
Journal Informatics in Education +
Pages 15-36 +
Title Structure, scoring and purpose of computing competitions +
Type Article +
Volume 5 +
Year 2006 +
Categories Publications about evaluation
Modification date
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27 July 2010 19:42:01  +
Number
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1  +
URL
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http://www.mii.lt/informatics_in_education/htm/INFE071.htm  +
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